﻿using System;
using UnityEngine;

namespace Z1029.PhiPlayer.OpenSource
{
    public sealed class Flick : Note
    {
        bool isFlicked;

        public override void OnNoteUpdate()
        {
            if (PauseGame.pause)
                return;

            if (LevelController.nowTime > noteData.time) Hit(HitACC.Perfect);

        }

        public override void OnNoteStart()
        {
            type = NoteType.Flick;
            isFlicked = false;
        }
    }
}
